/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.effect;

import com.aionengine.gameserver.controllers.attack.AttackUtil;
import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.LOG;
import com.aionengine.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
import com.aionengine.gameserver.skillengine.model.Effect;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;

/**
 * @author kecimis
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SpellAttackEffect")
public class SpellAttackEffect extends AbstractOverTimeEffect {

    @Override
    public void startEffect(Effect effect) {
        int valueWithDelta = value + delta * effect.getSkillLevel();
        int critAddDmg = this.critAddDmg2 + this.critAddDmg1 * effect.getSkillLevel();
        int finalDamage = AttackUtil.calculateMagicalOverTimeSkillResult(effect, valueWithDelta, element, this.position, true, this.critProbMod2, critAddDmg);
        effect.setReservedInt(position, finalDamage);
        super.startEffect(effect);
    }

    @Override
    public void onPeriodicAction(Effect effect) {
        Creature effected = effect.getEffected();
        Creature effector = effect.getEffector();
        effected.getController().onAttack(effector, effect.getSkillId(), TYPE.DAMAGE, effect.getReservedInt(position), false, LOG.SPELLATK);
        effected.getObserveController().notifyDotAttackedObservers(effector, effect);
    }
}
